A deduction thriller set in a 199X mail-order bookshop, where your only move is what you put in the box.
Run a 199X bookshop by mail. Every order tells you what someone plans to do. Decide what to sell, and to whom.
It's 199X. You run the mail-order counter at the only bookshop for forty miles. Books for Bad Neighbors is a deduction thriller where your only move is what you put in the box. Fill the order, send the wrong book, or refuse, and live with what happens next.
The work is simple. Order new books every day. Read the letters. Find the books you have. Pack the boxes. Hit your quota, close the shop. Then do it again tomorrow. What the supplier sells changes every week, and some books sell out and never come back, so what you can give people is not always your choice.
Fill enough orders for one person and their letters get longer. They start telling you things. By then you've read enough of their mail to finish their sentences. Some orders you should not fill. If you say no to someone, they will want to know why, and they know where you work. The shop closes at six. You walk home the same way every night.
Books for Bad Neighbors is made by Scarlet Engineering, a Taipei studio building systems-driven games where simple rules produce surprising play.
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Short gameplay clips — download individually or grab the .zip above.
Scarlet Engineering is an indie studio that engineers emergence: systems-driven games where simple rules produce surprising play.
Books for Bad Neighbors is the studio's take on interactive fiction: a bookshop, a mail queue, and a town's worth of secrets read one order slip at a time.